Studio / Design

Design

Designing the worlds around the work. The Studio’s software needs interfaces, its stories need characters and skies, and its measurements need to be readable — design is where all three become one practice.

How design connects the work

The clearest demonstration is Wings & Prayers: characters created for a game grew into a world, the world asked for stories and songs, the songs needed mastering, and the mastering needed an engine. Design is the thread that keeps it one thing.

  1. Characters
  2. World
  3. Story
  4. Music
  5. Identity
  6. Engineering

03

Experiments

Studies with no product attached — type, generative images, ways of seeing sound. None are published yet, and this page will not pretend otherwise.

  1. 01

    Typography

    Nothing published yet
  2. 02

    Generative visuals

    Nothing published yet
  3. 03

    Audio visualization

    Nothing published yet
  4. 04

    Motion studies

    Nothing published yet

When a study exists it will appear here first — and if it grows up, it graduates through JetLabs like everything else.